LO2: Plan elements for use in the first level of a new computer/console game.
Game Synopsis and Mechanics:
Synopsis:
The game is set in the fictional world of Medolth, inspired by the fantasy games such as; The Elder Scrolls Series and World of Warcraft. The world is in peril, being ruled over by an evil overlord. The game revolves around a single protagonist that starts from nothing and works his way to becoming a hero, eventually saving the world from its evil ruler.The tutorial level that we are creating will take place in the protagonist's home. This will be set in the basement of a tavern, where he lives. The player will start next to their bed, as if they had just woken up, and be prompted to go check upstairs to see what if anything is happening in the town that day. Upon trying to leave the basement the player will then be prompted to grab one of their weapons to take with them. The player will then be directed to a table from which they can pick up and test multiple different weapons. Once the player has chosen their weapon they will then be prompted to leave the basement and continue their day. This will be where the tutorial level will end.
Game Mechanics:
This will be a first-person adventure game. The overall idea for the game is that it is an open-world for the player to explore and progress different quest-lines while taking on multiple side-quests and challenges along the way. The open world will make it so that the player will feel like they have total freedom over where their character is going and will hopefully make them bond with their protagonist throughout their journey together.Combat will be entirely dictated by the weapon choice of the player. This could range from melee sword fighting to long ranged archery and spell-casting. Loot in the game will be partly randomised with weapons, armour and trinkets that will drop having parts and prefixes that will be different every time. This will add a level of replay-ability to the game as the player will not feel like it is the same game each time they play as parts of the world around them will be randomised and also affected by the choices they have made in their previous adventures.
Areas in the world will have different themes based on the race or types of creatures that live there. Some of these areas may also be randomised to add even more replayability to the game.
Target Audience:
Our target audience will be 16+ year olds with a 70:30 ratio of male to female. The game will be available to anyone with an internet connection, meaning that the majority of the locations to be targeted at will be cities and towns and less likely rural countrysides. The game would be fairly cheap, around £15, which the target audience would probably be around the social grades (NRS) C2 to E. The people in the E grade are most likely unemployed teenagers and so would likely rely on their parents income, which can be from grade D and above.
Audience Profile:
Samuel Finch is an 18 year old male who spends most his day at college studying media studies, his goal is to be a programmer by the end of university. In his spare time he mostly plays on his PC with friends, he plays game like Elder Scrolls Online and Overwatch. He enjoys fantasy as a genre and will play most games with this genre, mostly with a sub-genre close to a first-person shooter. Fantasy also influences the films he watches, as he enjoys The Lord of the Rings and Star Wars. He's employed so has a decent income that he can use on games as well as save up for his own future.
Moodboard:
Background and Environment Visuals:
Soundtrack:
Alister will create the soundtrack using the Garage Band Software, it'll be heavily influenced by the 'fantasy' genre.
Cutscenes:
In the full game there would be scripted cutscenes for certain points in the game but with this being the tutorial level, their isn't any need for any cutscenes.
Programming:
The game will be programmed on the Unreal Engine 4. This way we can import static and animated models created on Blender into the software.
Props and Assets:
The objects below are planned for use in the level:











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