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Showing posts from April, 2018

LO4: Produce the first level of a new computer/console game.

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Final Product: Evidence of Programming by Alister Martin Test plan:

LO3: Create elements for use in the first level of a new computer/console game.

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Characters Models: With the game being first-person we created arm models for the characters, this is the 'Duelist Class' arms. Backgrounds (Level Design i.e. Basement): This texture will be used for the cobblestone floor and ceiling in the basement.  This texture will be used for the wooden walls in the basement. The Door that will be placed on the walls for the player to go through. Props and Assets (Weapons and Enviroment): Weapons: Warlock's Ring: This ring was textured in the Unreal Engine Duelist's Dagger: Paladin's Mace and Shield: Props: Barrel: Chair: Tankard: Coin: Coin Bag: Dummy: